Saturday, July 29, 2017

Downloadable Content: Worth it or Worthless?

Call it an expansion pack, call it a micro transaction, call it whatever you want, but in the end downloadable content (DLC) is here to stay. DLC refers to additional content for a game that can be used to enhance or extend the experience, and can consist of new levels, new aesthetics, new playable characters, new areas/bosses, and a number of other opportunities. DLC typically comes with a price tag of some sort as well, and while some of the opportunities may be relatively inexpensive, others can leave you wondering if you got screwed out of a large chunk of the game (what up Asura’s Wrath). Furthermore, these opportunities are marketed relatively poorly at the time of release, as they are released well after the original game hits store shelves. Instead, game companies focus on incentivizing the purchase of the upcoming DLC when purchasing the main game, giving consumers to purchase both the game and the add on content at a discount, typically in the form a “season pass”. Regardless, this post aims to look at some notable examples of whether DLC was worth the price of admission for fans or a slap in the face.


(All post release. Credit: Smashbros.com)

Worth ItSuper Smash Brothers Wii U/3DS new characters

Fighting games may not seem like the perfect place for additional content. Moving hard earned cash for clothing changes seems trivial, and while arenas are nice, they’re not exactly a game changer. What Nintendo did with its latest iteration of the Smash Bros. franchise though was brilliant. In the course of a year and a half, Nintendo periodically released new characters to its popular fighter. The game itself was first released back in October 2014, and continued releases with a total 7 new characters up until March 2016. Furthermore, each new character was a major announcement for Nintendo, and included 3 new third party characters in Ryu from the Street Fighter series, Bayonetta from the Bayonetta series, and most shockingly, Cloud from the Final Fantasy series. The company also released three old favorites in Mewtwo. Roy and Lucas, along with Corrin, who would be starring in his/her own game later that year, essentially providing players with marketing for an upcoming game[1]. The best part is that the majority of these characters all had distinct move sets, giving players more tactics to learn and utilize. Some of characters are actually considered the best in the game. While the characters were not cheap individually, each wave of content typically came bundled with new stages and costumes at a lower than per each item price, making the subsequent purchases not too hard to swallow. When it comes to creating worthwhile additional content, Nintendo threw a knockout punch with this one.


(I mean…really? Credit: Knowyourmeme.com)

Worthless – Extra costumes, armor, etc. in almost every game (Exception: die hard fans)

Listen, I’m not trying to rain on the parade of costumes. I think they’re pretty cool if you’re a fan of a game or series. But let’s be serious – they add basically no value to a game outside of aesthetics or if they have some benefit it’s minimal. Take the horse armor upgrade from Skyrim, the early armor from Nioh as boring defense examples, and a lot of the other options add minimal value. For a company to charge for such services seems unfair and unnecessary, and would be way more welcome if they added them as a late game bonus or for meeting certain requirements. It does not look like this trend has any plans to change in the near future for better or worse. I have to give credit to a game like Tekken 7, which forces players to continue to play the game to accumulate virtual money to purchase these aesthetics as opposed to using real world money.

                                       (Superb informational advertisement. Credit: Youtube)

Worth ItSonic & Knuckles, the OG DLC

When Sonic & Knuckles was conceptualized, it was actually meant to be a part of the Sonic the Hedgehog 3 cartridge. Unfortunately due to both time and memory constraints, the full game would not make it in time for the original February release of Sonic the Hedgehog 3. As a result, Sega thought up an idea of splitting the game, letting 3 finish at a natural point, and then allowing Sonic & Knuckles to consider the story. What this means is that when users purchased Sonic & Knuckles the cartridge itself had “lock-on technology”, meaning it had an adapter where players could input a Sonic 3 cartridge and play Sonic 3 and Sonic & Knuckles in one full play through. It also made Knuckles a playable character in Sonic 3, and Tails a playable character in Sonic & Knuckles. Furthermore, players could now play as Knuckles in Sonic 2, along with the special stage mini game in the original Sonic. Overall, in a world without Downloadable Content (i.e. 1994), Sega came up with a revolutionary method to fully utilize its most successful franchise.


                                                            (Ugh. Credit: GamersGlobal)

Worthless – Gratuitous nudity in The Saboteur

Electronic Arts (EA) does not have the best track record when it comes to DLC. To confess, I’ve never played this game myself, but from what I’ve read it’s middling at best, and insulting at worst. To my original point, when I researched information for this post, a simple Google search of “Worst DLC” will lead you to quite a few EA published titles (including this one). Essentially, for five dollars, players could enter a casino/strip club with virtual nipples and basic card games. Five dollars where you can essentially find things of the sort for free on the internet via another simple Google search is just insulting. What’s really harrowing in my opinion though, is that EA preyed on the negative stereotypes of gamers, the isolated individuals incapable of making any social contact and thus needed to debase women to churn a quick buck. Gamers are smarter than you think EA, get over yourself. Unsurprisingly the developer, Pandemic Studios, is defunct as of 2009. Good riddance.


                                             (Prepare to die. Credit: DarkSouls3.Wiki)

Worth It Dark Souls and Bloodborne provide some of the best boss fights via DLC

Listen, I promise you the next post won’t have a shout out to either Dark Souls or Bloodborne. Since my hot take (Right here) I’ve simply gone back to them over and over again, playing through the game and the DLC. Let’s start with Dark Souls 3 – Two separate DLC packages that are pricy but consist of some of the best boss fights in the game/series. While the Ashes of Ariandel package was admittedly a little light, the Sister Friede battle was breathtaking, and again, brought back moments of tense, unadulterated pleasure, where you have so few opportunities to get your strikes in, but once you do and you win, it’s totally worth it. That boss fight alone was worth the investment. In the other DLC add on, The Ringed City, we are treated again to some of the best fights in the entire game (and potentially, the entire series). The final boss, Slave Knight Gael, is so intense, hard, infuriating, invigorating, adrenaline pumping, and gut wrenching that it simply has to be played and mastered for it to be fully understood. It really pains me when people say games are a waste of time, largely because I do consider gaming to be its own unique art form, but also because I find the comments baseless. I’d love for those people to take an hour to try to beat Slave Knight Gael and let me know if they do or do not feel anything, I’d wager it would change a lot of opinions.


(Be afraid. Credit: Fextralife.com)

On the Bloodborne side of things similar feelings are represented. There are a healthy dose of new bosses with unique move sets, and some of them I consider the best in the game. Lady Maria is an intense battle where you feel like you are truly going at it with one of the more polished villains, plus she has the coolest weapon. My favorite once again lies with the final boss though in the Orphan of Kos. When I got to the Orphan I had essentially played through Bloodborne twice, although I was on my first run of the DLC. I had gotten pretty good at understanding the game and knowing how to attack enemies and bosses. I defeated the aforementioned Lady Maria on my second try, and happened to feel pretty confident entering the coastal battlefield with the Orphan. What I found though was that I was not expecting the speed and ferocity of the creature, and simply got wrecked over and over. Finally, through perseverance I uncovered strategies to win, and surely enough with enough strikes was able to best him. When I finally did, I let out a loud “YES” in my household. I never do things like that really, so when a game can make you feel something so primal, something good is going on.

As an aside I have a fun story regarding the battles with the Orphan of Kos. You see, I moved home to my parents’ house after finishing grad school before relocating again to begin my career and it was a great experience. I got to bond with my parents – seeing them regularly and helping out with errands and the like, while also finding some quality time for rest and relaxation after a busy two years. I was also able to catch up on a significant amount of games I wanted to play, hence beating Dark Souls 2, Dark Souls 3, and Bloodborne again. Unfortunately during one of my losses with the Orphan of Kos my mother made the mistake of opening the door and gently calling down to me in the basement[2]. Sadly getting whooped left me in a bit of a tizzy, leaving my only natural reaction to roar back with “MOM! NOT NOW”, after which I heard the door close softly. I then put my head in my hands, as in all my years of gaming and at nearly thirty years old had I felt more like a child. Oh well, we can all laugh about it now, I suppose that’s what counts.


        (Fair value? Credit: Youtube)

Worthless Asura’s Wrath makes you pay to finish the real game

So this is a tough one for me. On the one hand, Asura’s Wrath was an absolute gem of a sleeper hit and deserved better from Capcom. On the other, it did not sell well, so when a sequel that had begun development was promptly cancelled fans were left at a loss. Now, Capcom should’ve given the additional content to the players for free (in my opinion of course), but of course, they charged money for the opportunity to continue the story. For Capcom to cancel the sequel and then force its players to pay to see what the additional chapters were in the game for a price seems cold, and really shows how out of tough Capcom is with the modern gamer. I went ahead and bought the additional chapters and they were excellent, and I’m sure more content would have come in the future had the game not been cancelled. Ultimately though, having Capcom sell content that was reserved for a cancelled project at a price point seems more like a con. I get the company does not want development to go to waste, but considering the game did not sell well Capcom could have at least done a solid for those who shelled out cash for the original product instead of trying to exploit them. Furthermore, there were other special chapters with Street Fighter characters battling Asura, which were fun and all, but man, can we get a break with the Street Fighter cameos already? If there is one thing Capcom has no idea on how to do, it’s when to know enough is enough.


         (As a longtime MM fan…totally worth it. Credit: Destructoid)

Others worth mentioning: the famed Mega Man Killers come in additional levels to Mega Man 10 (Worth it if you are a fan), The Witcher 3 provides players with an extraordinary amount of new gameplay (Definitely Worth it), amiibo support (it varies across the board, but I’d say it largely correlates to the Worthless side, mainly in that Nintendo likes to block certain unlockable content unless you purchase the toys, which objectively teeters on the unfair side of things)

Overall, we’re at an interesting point in gaming. DLC is no longer being thought of as a cool extra, but instead is being planned prior to launch to get additional dollars for the full game experience. In some sense it’s fine, but in others it’s unfair to those who expect value out of $60. Being told you’ll need to pay $25 extra to “get everything” is over the top, and while there are few details on the data available, I strongly believe that unfortunately this model is here to stay unless things become too outrageous (see the recent issue for Metroid Samus Returns) that the community finally says no more[3]. Unfortunately with quite enthusiastic fanbases I’m not sure we’ll ever see that happen.



[1] Corrin can either be cast as male or female depending on player preference
[2] I know, I know, insert Mom’s basement joke here.
[3] https://www.digitaltrends.com/gaming/samus-returns-hard-mode/