Wednesday, April 20, 2016

Random Battle

Key Takeaways:
  • Japanese RPG stories were once the strength of the genre, but as other genres improved with technology, JRPGs became less original and refuses to evolve
  • Western RPGs offer more opportunities and are easier to enter than their JRPG counterparts
  • Lack of true character innovation and depth has hurt JRPGs
  • Suikoden 2 is a great game

                                       
                                        (Suikoden 2, a hidden jewel. Credit: Playstation.com)

Seeing the credits roll after completing the 1998 Japanese Role Playing Game (JRPG) Suikoden 2 was an overwhelming sense of relief. After over 30 hours of gameplay the final battle was not overly stressful but instead a marathon fight against a foe that had little buildup. Regardless, the game was a lot of fun overall. An engrossing storyline partnered with various genre commonalities and over 100 characters to meet and recruit to your army leaves a lot to for the player to enjoy. In fact, the reason that I picked it up was due to the sheer number of online outlets lauding the game and Konami for releasing it on the PlayStation Network so that the masses could either buy it again or try it for the first time. Personally, I was never a fan of RPGs until I first encountered Pokémon, but have enjoyed delving into the depths of various series since my introduction. Since Suikoden 2 had slipped under my radar, I figured I’d try it. I really enjoyed it; however, I have critiques, but overall it was a great experience. Nevertheless, some issues within the JRPGs that have not been resolved or refined have begun to hurt the foundation of sales and progress for the subgenre. As a result, Western RPGs have moved into new areas with new stories and options, catapulting their popularity in a short period of time. Overall, with similar tropes among games and an inability to change, the JRPGs are beginning to fade while the willingness to explore has allowed the Western RPG to flourish.

                                  
                              (This guy is a tank, great battle. Credit: lordyuanshu.com)

Suikoden 2 is a great game, but for all the wrong reasons. It had great music, presentation, customization and storyline; however, the gameplay can be fun and tense at best, and frustrating and monotonous at worst. A turn based RPG, enemies randomly draw you into battle without warning (a common mechanic in JRPGs) followed by the player commanding a six character party on whether to attack, defend, use an item, rune (magic attack or support spell), run, bribe, or change formation. There is one final option as well – Auto. What this means is that the game will play itself for you, meaning the characters who use a basic physical attack can choose a randomly selected character to strike. I have never hit the Auto button more times in my game-playing career than I did in Suikoden 2, and that’s not a compliment. Couple the battle system around army segments that feel like a watered down Strategy RPG based on luck and you have an average gameplay product. Still though, why did it sell a measly 680,000 units globally? Suikoden 2 is more of a hidden gem that unfortunately got lost in the shuffle in the midst of a bunch of other great JRPGs. Unfortunately as time prevailed, the JRPG genre’s sales as a whole declined.

                              (A comical yet key issue with JRPGs. Credit: Quickmeme.com)

The JRPG continues to use the same storylines and character types in 2016 that it used in 1996. For an industry that is constantly evolving that is unacceptable. First of all, a JRPG depends on its storyline. If the story is not compelling it likely will not be successful. Furthermore, it is difficult to market a story as the rationale to purchase the game in the West, considering the Western market is more known for a more action-oriented gameplay culture. Plus, as gaming technology has evolved, so to have the stories in different genres, increasing the competitive landscape for traditional JRPGs. Success stories include Pokémon’s focus on the collectability of creatures as it was a brilliant stroke of image based positioning, but using an image based approach to target story hungry segments is difficult when the stories begin to blend. The Final Fantasy (FF) series is known for its outstanding presentation, Kingdom Hearts pairs characters from Square Enix games with characters from the Disney Universe, and Fire Emblem deals with the hardships of war in feudal times. At times though, the characters’ themselves are derivative: a group of young adults, typically led by a Caucasian male with a spiked up hairstyle from humble beginnings is somehow recognized by a higher power to lead himself and his comrades to victory against an unbeatable evil. While this might have worked during the Super Nintendo and PlayStation era, it does not hold up over time. Players and critics are aware of the commonalities and long for something more (not to mention the lack of strong female lead characters alienates an entire segment). As Clordia Wang notes in her article “The ‘Jaded’ RPG: The Fall of Japanese RPG” the lack of story and character evolution has hurt the genre:

The Japanese game makers simply overlooked an important fact that what worked before may no longer work today. Players are also growing up, there is bond to be a day that they will be getting tired of playing as teens. In fact, the generation which grew up in JRPG’s prime time in the 90s -- those who played FF7 when they were young, should have reached their 30s or 40s by now. Most of them should have their own families and business. It is difficult for them to still project themselves through a character who looks and acts like a high school student with the immense gap of recognition between them and the characters.


                          (Any idea what's going on? Excellent game though. Credit: Google.com)

Moreover, if the game is a sequel it may become even more isolated. Speaking again with Forbes writer Paul Tassi on the differences between JRPGs and Western RPGs he stated that “… a lot of modern mainstream western audiences find JRPGs a bit too inaccessible for their tastes. That is a generalization, but for that audience, it's probably a lot easier to get into [the game] Mass Effect than it is a more complex, localized JRPG.” He’s absolutely correct. As an example, my brother was able to jump 2014’s The Elder Scrolls V: Skyrim without having played a previous iteration. Meanwhile, I know that if I had jumped into Suikoden 5 I probably would have missed out on interesting notes that I would have only understood had I played the previous games. Even having played the second game in the series I know that I probably missed some insight that was relevant from the first game. 
The other key issue with JRPGs moves beyond inaccessibility and into inflexibility. One of the great features of Western RPGs is that the player is able to craft the experience he or she wants. The player can follow side quests and ignore the primary story, utilize different negotiation options or just explore the world created. In JRPGs, there is typically one path to follow, and while there is typically something else to achieve, the side quest does not have the depth seen in the Western RPG. Thus, the player is left with only one way to feel that progression has been accomplished, and it is by following the main campaign. In the 20 years since the peak of the JRPGs little has changed. Console Wars author Blake Harris states that “Japanese developers are less flexible than Western developers and seem to be less accommodating.” This concept still seems to ring true after all these years. The most difficult issue to process is that the Japanese gaming industry is allowing their demise to happen, while Western developers are creating strong brands to overtake their Japanese counterparts. In this era of gaming the Japanese refuse to truly alter the formula necessary on franchises that once worked and instead leave them to wither over time.

                                 
                         (Look familiar? Two steps forward...Credit: Gamerant.com, Giantbomb.com)

In conclusion, 2016 will bring two JRPGs from iconic franchises: Final Fantasy XV and Persona 5. Both have ravenous fan bases (especially Final Fantasy). Both may bring something unique compared to their predecessors, or they may not and stay true to previous iterations. Final Fantasy XV has been in development for several years, so the stakes are extremely high, making this a potentially pivotal moment for both the franchise and the genre. Square Enix has been uniquely marketing its brand, as it recently partnered with Louis Vuitton to promote the Final Fantasy character Lightning as a model for the latest ad campaign, a tactic that may begin to draw more players in the for the latest installment. That being said, Final Fantasy XV’s protagonist appears to be a young adult with spiky hair, so who knows how far things will progress after all.

Sources:
Burch, Anthony, “Bioware co-founder: JRPGs suffer from ‘lack of evolution’”, http://www.destructoid.com/bioware-co-founder-jrpgs-suffer-from-lack-of-evolution--155782.phtml, December 18th, 2009

Lidbury, Olivia, “‘I am proud to be chosen’: Final Fantasy character Lightning on being welcomed into the Louis Vuitton ‘family’”, http://www.telegraph.co.uk/fashion/people/final-fantasy-character-lightning-on-starring-in-louis-vuitton-c/, January 12th, 2016

Wang, Clordia, “The ‘Jaded’ RPG: The Fall of Japanese RPG”, http://gamasutra.com/blogs/ClordiaWang/20141208/231757/The_Jaded_RPG_The_Fall_of_Japanese_RPG.php, December 8th, 2014

3/23 Interview with Blake Harris, 3/23 Interview with Paul Tassi

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